Listar Grau en Disseny i Desenvolupament de Videojocs por título
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Development of interactive model-based grass tools for open worlds featuring a fluid-simulation-based wind system
Universitat Jaume I (2023-06-07)This report shows the process to implement an optimized model-based grass rendering system alongside a fluid simulation based dynamic wind that is able to run in open worlds using Unity and compute shaders. Compute shaders ... -
Development of non-linear and autonomous NPC
Universitat Jaume I (2019-07)This document represents my Final Degree Work on the Bachelor’s Degree in Video Game Design and Development. This project tries to find one solution for the repetitive, predictable and non-human behavior that some games ... -
Development of procedural cities generation in Unity3D using Houdini
Universitat Jaume I (2019-07)This document reviews the process of generating a 3D city procedurally using the software SideFX Houdini and implementing the generation into real-time engines. The main objective is to obtain a layout, procedurally or ... -
Devising the ludoclip: a video ludic approach to the cinematography and rhythm of the music video
Universitat Jaume I (2022-06-30)This document presents the technical report of the Final Degree Project "Devising the ludoclip: a video ludic approach to the cinematography and rhythm of the music video", which focuses on the exploration of the commercial, ... -
Digital avatar customization using Cycle Generative Adversarial Networks
Universitat Jaume I (2023-07-18)This document presents the Final Degree Work report of the Video Games Design and Development Degree by Lucía González García. The primary aim of this project is to enhance the creation and personalization of digital ... -
DOWNBEAT : Development of an adaptive combat system based on the use of the downbeats and upbeats of a musical piece
Universitat Jaume I (2020-07-09)This document presents the Final Report of a Bachelor’s Thesis in the Degree in Video Game Design and Development. The project consists of the composition, production, implementation and analysis of a dynamically changing ... -
DySAQUASIMs: Dynamic Aquatic Systems And Advanced Simulations
Universitat Jaume I (2024-06-06)This document introduces DySAQUASIMs, a tool developed for the Bachelor’s Degree in Video Game Design and Development at Jaume I University. Implemented as a plugin for the Unity graphics engine, DySAQUASIMs facilitates ... -
Educational video game and tool to learn and practice different writing systems
Universitat Jaume I (2017-07-12)This Degree’s Final Project consist of the development of an educational video game to learn and practice handwriting in different languages. The video game embodies a tool which lets the user to add new symbols and to ... -
Emergency behaviors as a firts-class mechanic in video games
Universitat Jaume I (2019-06)This document consists on the project report of the Video Games Design and Development Degree Final Project by Ricardo Sanz Ferrero. The project consists on exploring how to integrate the emergency behaviors applied to ... -
Enforcement of a realistic NPC and environment in order to develop a horror video game in Unreal Engine 4
Universitat Jaume I (2021-07-13)The hereby document represents the Final Report for a bachelor’s thesis on Video Game Design and Development. The following work consists of the design and development of La Vuelta, a video game based on the creation ... -
Erin's adventure: arena mode. Exploring the mechanics of fluidity and combo system
Universitat Jaume I (2017-07-13)This Degree Final Project is aimed to explore differents combat styles with a solid combo system with multiple possibilities. To potentiate that mechanics, they will be accompanied with lots of animations that will ... -
Escape room oriented to awareness of the problems and solutions of a pandemic
Universitat Jaume I (2021-07-15)This document presents the project report of the Video Games Design and Development Degree Final project by Óscar Seguí Rodrigo. It is a video game titled Laboratory 93 that consists of a 2D escape room based on the ... -
Escape the time. Development of a game for gamifying places using beacons
Universitat Jaume I (2020-09-22)The main objective is to produce a game that will emulate the feeling of completing puzzles from an escape room meanwhile encourages the players to explore certain places without being tedious. This product will be ... -
Exploration of Genetic Algorithm Techniques for Non-Deterministic Narratives Development
Universitat Jaume I (2019-07)The proposal of the present Final Degree Project in Video Game Design and Development consists in the implementation of a procedural narrative system applying artificial intelligence. This work aims to inquire into genetic ... -
Exploration of techniques for the creation of a 3D character
Universitat Jaume I (2021-07-13)The present document is the last assignment of the Design and Video Game Creation course at the Jaume I University in Castellón. The idea behind this project is to explore all the different techniques that can be used in ... -
Exploring Artificial Intelligence Techniques in the context of Horror Games
Universitat Jaume I (2016-07-06)This document shows the final result of the final grade project of Grade Design and Game Development. It is about how different structures of artificial intelligence models are developed. This artificial intelligence ... -
Exploring learning techniques based on decision trees and their performance in platform games
Universitat Jaume I (2020-07-09)This document presents the Final Degree Work of the Bachelor’s Degree in Video Game Design and Development. The work consists of the study and implementation of machine learning techniques based on decision trees. The ... -
Final Degree Work Report FATUM A Tarot Based Puzzle Adventure
Universitat Jaume I (2022-05-25)Fatum is an unconventional puzzle and adventure game in which we will control a creature that wakes up in an unknown place in ruins without knowing who it is and how it got there. It will have to advance through short ... -
First person game developed in Unreal Engine 5: Contagia Y Pica
Universitat Jaume I (2023-07-17)This TFG is made to show, Contagia y Pica videogame. This videogame is a single player, first-person puzzle solver made in Unreal Engine 5. It will be focused in a closed space where the player will interact with the ... -
Four-Letter Word
Universitat Jaume I (2019-07)This document aims to present the technical proposal for an end of degree project in the Degree in Design and Development of Video Games. The work to be developed will consist of a videogame of the narrative premise of ...