Emergency behaviors as a firts-class mechanic in video games
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadatos
Título
Emergency behaviors as a firts-class mechanic in video gamesAutoría
Tutor/Supervisor; Universidad.Departamento
García Fernández, Luis Amable; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2019-06Editor
Universitat Jaume IResumen
This document consists on the project report of the Video Games Design and
Development Degree Final Project by Ricardo Sanz Ferrero. The project consists on
exploring how to integrate the emergency behaviors applied ... [+]
This document consists on the project report of the Video Games Design and
Development Degree Final Project by Ricardo Sanz Ferrero. The project consists on
exploring how to integrate the emergency behaviors applied to multi-agent systems as
an active element in a video game with the objective of providing unpredictability and
unexpected behaviors for the player. These emergent behaviors will occur when the
agents interact between them, with the scenario or with the player. Besides, the project
presents a great focus on the squad’s coordination and battles between them applying
these emergent behaviors. All these emergent behaviors are delimited by a set of
parameters which are easily manipulated by anyone allowing scalability and
understandability. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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