Escape the time. Development of a game for gamifying places using beacons
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadatos
Título
Escape the time. Development of a game for gamifying places using beaconsAutoría
Tutor/Supervisor; Universidad.Departamento
Huerta Guijarro, Joaquín; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2020-09-22Editor
Universitat Jaume IResumen
The main objective is to produce a game that will emulate the feeling of completing puzzles
from an escape room meanwhile encourages the players to explore certain places without being
tedious.
This product will ... [+]
The main objective is to produce a game that will emulate the feeling of completing puzzles
from an escape room meanwhile encourages the players to explore certain places without being
tedious.
This product will be easily exported from one place to another with the least material cost
posible, making it possible to implement it in many different places. All the material costs will be the
installation and maintenance of the beacons, a small device that emits bluetooth signals and that will
help the game to track where the players are.
To achieve this, the game will count with different stages. On every stage the players will
have to solve different puzzles and once the stage is completed, they will receive a hint to the next
place they have to go, once the players arrive there, the beacon will confirm the game that they are
there and the next stage will begin (Figure 1).
This design makes it really easy to apply this game to different places, the only part that will vary is
the hint part, guiding the players to the place they want. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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