DySAQUASIMs: Dynamic Aquatic Systems And Advanced Simulations
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
DySAQUASIMs: Dynamic Aquatic Systems And Advanced SimulationsAutoría
Tutor/Supervisor; Universidad.Departamento
Fernández Beltrán, Rafael; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2024-06-06Editor
Universitat Jaume IResumen
This document introduces DySAQUASIMs, a tool developed for the Bachelor’s Degree
in Video Game Design and Development at Jaume I University. Implemented as a plugin
for the Unity graphics engine, DySAQUASIMs facil ... [+]
This document introduces DySAQUASIMs, a tool developed for the Bachelor’s Degree
in Video Game Design and Development at Jaume I University. Implemented as a plugin
for the Unity graphics engine, DySAQUASIMs facilitates the realistic simulation of fluids
by leveraging advanced particle systems. This allows for the creation of interactive and
visually compelling fluid dynamics within virtual environments, catering especially to
dynamic aquatic systems integral to video game simulations.
A key objective of DySAQUASIMs is to simplify the integration of complex fluid
behaviors into graphic applications, enabling even those with minimal knowledge of fluid
dynamics to achieve professional results in game environments. This project explores and
addresses the challenges of replicating intricate fluid behaviors using digital technologies,
particularly in enhancing the realism and interactivity of video game water scenarios.
By integrating Unity’s simulation techniques, DySAQUASIMs achieves high-quality
visual effects without taxing computer resources excessively. This advancement not only
serves educational purposes in game design but also pushes the boundaries of simulating natural elements within interactive media, setting a new standard in the visual and
interactive quality of video games. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess