Development of procedural cities generation in Unity3D using Houdini
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comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Development of procedural cities generation in Unity3D using HoudiniAutoría
Tutor/Supervisor; Universidad.Departamento
Ribelles, Jose; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2019-07Editor
Universitat Jaume IResumen
This document reviews the process of generating a 3D city procedurally using the software SideFX
Houdini and implementing the generation into real-time engines. The main objective is to obtain a
layout, procedurally ... [+]
This document reviews the process of generating a 3D city procedurally using the software SideFX
Houdini and implementing the generation into real-time engines. The main objective is to obtain a
layout, procedurally or from an image, containing different buildings, streetlights, sidewalks, etc. The
main interest regarding this generation is to be optimized in order to be ready-to-use inside the
videogame production workflow. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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