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Application of modeling and texturing techniques for game ready levels
dc.contributor.author | Bautista Gil, Adrián | |
dc.contributor.other | Casteleyn, Sven | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2021-10-25T06:54:20Z | |
dc.date.available | 2021-10-25T06:54:20Z | |
dc.date.issued | 2021-07-15 | |
dc.identifier.uri | http://hdl.handle.net/10234/195142 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021 | ca_CA |
dc.description.abstract | This document establishes and summarizes the creation of a game level focusing on 3D art and optimization techniques. This project explores the development of a demo level that, ideally, could be in a game. It will explore modeling and texturing techniques that improve the reusability of the 3D models and employ diverse methods to optimize the final result. Another crucial point is the application of methods that bolster up the level of detail in the scene and break the repeatability. | ca_CA |
dc.format.extent | 47 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Application of modeling and texturing techniques for game ready levels | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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