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dc.contributor.authorBautista Gil, Adrián
dc.contributor.otherCasteleyn, Sven
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2021-10-25T06:54:20Z
dc.date.available2021-10-25T06:54:20Z
dc.date.issued2021-07-15
dc.identifier.urihttp://hdl.handle.net/10234/195142
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021ca_CA
dc.description.abstractThis document establishes and summarizes the creation of a game level focusing on 3D art and optimization techniques. This project explores the development of a demo level that, ideally, could be in a game. It will explore modeling and texturing techniques that improve the reusability of the 3D models and employ diverse methods to optimize the final result. Another crucial point is the application of methods that bolster up the level of detail in the scene and break the repeatability.ca_CA
dc.format.extent47 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleApplication of modeling and texturing techniques for game ready levelsca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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