Application of modeling and texturing techniques for game ready levels
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Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadata
Title
Application of modeling and texturing techniques for game ready levelsAuthor (s)
Tutor/Supervisor; University.Department
Casteleyn, Sven; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsDate
2021-07-15Publisher
Universitat Jaume IAbstract
This document establishes and summarizes the creation of a game level focusing on 3D art and
optimization techniques. This project explores the development of a demo level that, ideally, could
be in a game. It will ... [+]
This document establishes and summarizes the creation of a game level focusing on 3D art and
optimization techniques. This project explores the development of a demo level that, ideally, could
be in a game. It will explore modeling and texturing techniques that improve the reusability of the 3D
models and employ diverse methods to optimize the final result. Another crucial point is the
application of methods that bolster up the level of detail in the scene and break the repeatability. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess