Application of modeling and texturing techniques for game ready levels
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Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
Application of modeling and texturing techniques for game ready levelsAutoria
Tutor/Supervisor; Universitat.Departament
Casteleyn, Sven; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2021-07-15Editor
Universitat Jaume IResum
This document establishes and summarizes the creation of a game level focusing on 3D art and
optimization techniques. This project explores the development of a demo level that, ideally, could
be in a game. It will ... [+]
This document establishes and summarizes the creation of a game level focusing on 3D art and
optimization techniques. This project explores the development of a demo level that, ideally, could
be in a game. It will explore modeling and texturing techniques that improve the reusability of the 3D
models and employ diverse methods to optimize the final result. Another crucial point is the
application of methods that bolster up the level of detail in the scene and break the repeatability. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess