Application of modeling and texturing techniques for game ready levels
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Application of modeling and texturing techniques for game ready levelsAutoría
Tutor/Supervisor; Universidad.Departamento
Casteleyn, Sven; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2021-07-15Editor
Universitat Jaume IResumen
This document establishes and summarizes the creation of a game level focusing on 3D art and
optimization techniques. This project explores the development of a demo level that, ideally, could
be in a game. It will ... [+]
This document establishes and summarizes the creation of a game level focusing on 3D art and
optimization techniques. This project explores the development of a demo level that, ideally, could
be in a game. It will explore modeling and texturing techniques that improve the reusability of the 3D
models and employ diverse methods to optimize the final result. Another crucial point is the
application of methods that bolster up the level of detail in the scene and break the repeatability. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess