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Kadick´s Resolution: Using procedural design for the development of a Web Game
dc.contributor.author | Gavilán Ortiz, Manuel | |
dc.contributor.other | Amengual Argudo, Juan Carlos | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-09-02T10:18:21Z | |
dc.date.available | 2019-09-02T10:18:21Z | |
dc.date.issued | 2019-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/183612 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This document presents the end-of-degree project for the Bachelor’s Degree in Design and Development of Video Games. The main idea for this project is to develop a videogame for internet browsers. Kadick’s Resolution is a Roguelike game imbued with cyberpunk style in 2D top perspective. Its scenario is generated using automatic generation through procedural design. This game uses Javascript as the main programming language including the Phaser framework to improve and ease the development process. This game is fully localized in English, Spanish and Valencian. | ca_CA |
dc.format.extent | 59 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Kadick´s Resolution: Using procedural design for the development of a Web Game | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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