• openAccess   Bancalet: A farming simulator videogame which visual style replicates Joaquin Sorolla’s art 

      Buigues Ros, Miguel Ángel Universitat Jaume I (2023-07-17)
      I want to thank my Degree Final Project supervisor, Diego José Díaz García, for approving my particular visual-style for the game; and also for helping me during the development. Also, I would like to thank all people ...
    • closedAccess   Beneath: Design and development of a 2D platform game 

      Pereira Silvestre, Joaquín Universitat Jaume I (2016)
      This project comprises the development of a 2D game for the Windows platform, centered around the puzzles and exploration genres. The game is called Beneath and it follows the adventures of a girl called Mint, in her ...
    • closedAccess   Character and environment design and integration in a Videogame Word 

      Sánchez Martínez, Adrián Universitat Jaume I (2016-04-10)
      The main goal of this project is the development of a videogame world and its assets. It will be composed by the creation of diverse environments, characters and different objects along with a description of the processes ...
    • openAccess   Character customization: Animated hair and clothing 

      Saborit Ribelles, María Universitat Jaume I (2019-07)
      This project consists in designing and implementing a 3D female character editor. It is focused in modeling and animating the female character, hairstyle and clothes. This editor will be developed using the Unity 3D Game ...
    • closedAccess   Character modeling and animation for an horror themed game 

      López Jesús, Adrián Universitat Jaume I (2016-10)
      Herein is presented the technical proposal for the development of the characters and animations of an horror themed game. There are three roles involved in this TFG according to “El libro blanco del desarrollo español ...
    • openAccess   Comparison of Different Artificial Intelligence Techniques Applied in a Multiplayer Shooter 

      Largo Iglesias, Elisabet Universitat Jaume I (2017-07)
      Lately, video games sector is experiencing an exponential growth based on the appearance of a great quantity of new multiplayer video games. In fact, this feature has turn basically into a requirement. Most video games ...
    • openAccess   Convolutional neural networks. Can They help us solve pathplanning efficiently? 

      Villar Méndez, Jesús Universitat Jaume I (2021-07-15)
      This document presents the project report of the Video Games Design and Development Degree Final project by Jesús Villar Méndez. It consists on an HTML5 and Javascript program that allows the user to solve randomly ...
    • openAccess   Corinthian: a ramified narrative video game with RPG genre mechanics 

      Llamas Pereira, Santiago Universitat Jaume I (2023-06-07)
      Corinthian is a visual novel videogame that narrates the story of a federal agent who arrives in a fantasy village far from all the cities of the kingdom, where a murder has taken place, and all the inhabitants are ...
    • openAccess   Creating a physical activity motivator as a video game main mechanic 

      Badía Ganau, Sergio Universitat Jaume I (2021-07-13)
      My Final Degree Project consists in creating an original game in which the physical activity is an important mechanic, so it motivates the player to do physical exercise in order to fully enjoy the game. The project is ...
    • openAccess   Creating an artistic design document for an original videogame 

      Cercenado Llorens, Joel Universitat Jaume I (2020-09-22)
      This document reflects my final degree work, which is essentially divided into two halves: A mainly art oriented GDD that includes several instances of concept art and ideas for story narrative and game mechanics. And a ...
    • openAccess   Creation and composition of different narrative and graphic components of a video game 

      Godoy Rodriguez, Aythami Universitat Jaume I (2020-06-09)
      This document is the report of the project presented for the bachelor’s thesis, which has been written in order to record the development process of all the parts that make up the final result, as well as to present the ...
    • closedAccess   Creation of a complete horror level with its sound environment in Unreal Engine 4 

      Lara Mora, Jaime Universitat Jaume I (2016-10)
      A key point to the success of a game is the immersion that creates on the player through its environment, this refers to the playable levels and the soundtrack of the game [1]. Focusing on this matter is something very ...
    • openAccess   Creation of a complex narrative using emergent multidimensional storytelling 

      Garín Boira, Daniel Universitat Jaume I (2023-07-19)
      This document aims to present a technical report of the Bachelor Thesis "Creation of a complex narrative using emergent multidimensional storytelling". This work consists in the creation of an entire video game experience, ...
    • openAccess   Creation of a demo of a Tactical Role-Playing game with dynamic AI 

      Gil Ferrer, Óscar Universitat Jaume I (2019-07)
      This document details the Technical Report of a Bachelor’s Thesis consisting in the development of a demo of a Tactical Role-playing game in 3D using Unity. The basis of the project is a simple turn-based strategy system ...
    • openAccess   Creation of a narrative platform video game with decision making 

      Martínez Espinosa, Raúl Universitat Jaume I (2019-06)
      This work consists in the creation of a platform video game where the player takes an active role in the narrative development. In that sense, the player can change the attitude of other characters, their dialogues and ...
    • closedAccess   Creation of an environment and automatic maze generation for multiplayer video game 

      Sánchez Rodrigo, Francesc Universitat Jaume I (2016-07-06)
      This document the technical proposal for the implementation of a multiplayer environment of a Shooter video game. Will proceed with the creation of a database and implementing a server application that will communicates ...
    • openAccess   Creation of an interactive environment through the development of a Videogame Engine 

      Tejado López, Jorge Universitat Jaume I (2022-06-15)
      This work consists of the development of a videogame engine that facilitates the creation of games with 2D and 3D graphics, mainly shooters, RPGs in 2D or isometric perspective, and board or puzzle games with basic ...
    • openAccess   Creation of optimized hyperrealism for unity 

      Gallego López, Valentín Universitat Jaume I (2017-07-13)
      The search for graphic quality in Unity is a complicated task to get the goal of achieving a hyperrealistic visual quality. For this, I have design an interactive demonstration called La Torre, where we can control a ...
    • openAccess   Creation of Procedural Materials in Substance Designer and their Application in Unity 

      Sanchis Albert, Anna Universitat Jaume I (2019-07)
      This project was born to show the potential of the software Substance Designer and its uses in Unity. For this purpose, I created a collection of different materials using the software and implemented them in Unity. In ...
    • openAccess   Custodians of heaven 

      Llobregat Vidal, Jordi Universitat Jaume I (2021-07-15)
      For this project we want to achieve the following objectives throughout its development: ● To have the basis of a game in which players can be guided by geolocation, through some predefined routes that lead to certain ...