• openAccess   NAMG: Gamification of mathematics concepts (Not Another Multiplication Game) 

      García Pou, Ramón Universitat Jaume I (2017-07-12)
      This document presents the end-of-degree project about NAMG, a tablet video game with 2D graphics, pixel art style and made with Unity. The goal of the game is to be as educational as possible while remaining fun and ...
    • openAccess   Narrative economy and game feel in videogames 

      Arona Bueno, David Universitat Jaume I (2018-07)
      Throughout the degree I have done many games for the subjects. Although the games met the goals requested, they lacked interest in the more interactive side. I want to take this opportunity to make a game that is fun and ...
    • openAccess   Neural networks applied to a tower defense video game 

      González Ramírez, Adrián Universitat Jaume I (2018-06)
      This project has been created by Adrián González Ramírez as his Final Degree Project of the Degree in Design and Development of Video Games of the Jaume I University [1]. This project focuses on creating a tower defense ...
    • closedAccess   Paintball, The Game. A multiplayer online first person shooter game 

      Villarino García, Borja Universitat Jaume I (2016-07-06)
      This document describes the development of an online multiplayer first person shooter game inspired by the sport known as paintball. The areas explored in the project are character designing (art and animations), gameplay ...
    • openAccess   Pediatriapp 2D. Gamification of pediatric health procedures 

      Soria Mascarós, Fernando Universitat Jaume I (2021-06-10)
      This document represents the Final Degree Work report of Fernando Soria Mascarós in Video Game Design and Development. This work consists of the development of an application aimed at minors that will explain, through ...
    • openAccess   Performing a High Realistic Video Game Environment 

      Tocitu Spiridon, Razvan Alexandru Universitat Jaume I (2022-05-25)
      One of the most important parts of video game development is the art style of the game. There are different types of art, from cartoon to realistic. In this case we use the realistic style which is characterised by its ...
    • openAccess   Physical Activity Motivator 

      Muñoz Pérez, Daniel Universitat Jaume I (2021-07-13)
      This document explains how this project about an motivating of physical activity application was developed, which is consists in make the user to move within the campus and could use it as a guide through it.
    • openAccess   PLAYFOOD AR 

      Requena Moreno, Carlos Universitat Jaume I (2020-07-07)
      This document tries to explain a new application focused on catering, powered by the most innovative technologies and accompanied by the idea of using gamification as a form of loyalty through the video games.
    • openAccess   Portal Venture: Development of a virtual reality puzzle video game that features a portals mechanic 

      López Baranda, Miguel Ángel Universitat Jaume I (2022-05-11)
      This document constitutes the project Final Degree Project report of the Video Games Design and Development bachelor’s degree by Miguel Ángel López Baranda. The project consists in a virtual reality video game developed ...
    • openAccess   Powerbot escape: AI behaviours for enemy NPCS 

      Escrig Pérez, Borja Universitat Jaume I (2021-06-09)
      The proposal for the final degree project is based on the development of artificial intelligence behaviours for the enemy NPCs from a Rogue-Like game. These NPCs use predefined rules and decision trees to decide their ...
    • closedAccess   Pravida 

      Montoya Martínez, Cristian Universitat Jaume I (2019-06)
      This work consists in the development in Unity3D of an open-world video game in which the player can de-stress by living the life of his character in a town with many activities and varied professions. These activities ...
    • closedAccess   Procedural generation of optimized maps for survival video games 

      Bachiller Cabal, Jesús Universitat Jaume I (2018-06)
      The goal of this End-of-Degree project has been to create a random world that adapts to the needs of the developed video game in this project. In the last years, there has been a great stake for random generation techniques ...
    • closedAccess   Procedural plot generation in videogames to extend the player’s agency in narrative 

      Mojena Wilce, Yolanda Universitat Jaume I (2016)
      This Degree's Final Project is aimed at the development of a Procedural Plot Generationon system in a videogame capable of creating a consistent and interesting narrative which provides the player with a high level of ...
    • closedAccess   Procedural Terrain Generation A Study 

      Andújar De Andrés, Francisco Universitat Jaume I (2019-07)
      The main objective of this work is to serve as an introduction to the world of Procedural Terrain Generation, by explaining a number of techniques used to create different parts of terrain and highlighting the one I found ...
    • openAccess   Procedural tree mesh generator plugin for Blender 

      Lorite Lozano, Pablo Universitat Jaume I (2021-07-14)
      The goal of this End-of-Degree project has been to create a useful tool that works on a procedural way in order to create unique vegetation tree models that adapts to the needs of each user. In the last decade, procedural ...
    • closedAccess   Programming of Different Mechanics and Systems Applied to an Adventure Game: Tres Fábulas Geniales 

      Beltran Bellés, Àlex Universitat Jaume I (2020-07-08)
      This document aims to summarize the work done for the Bachelor’s Degree in Video Games Design and Development at the Jaume I University. This work consists of the process of developing part of a video game, focusing on ...
    • closedAccess   Programming of image processing algorithms on GPU using cuda technology 

      Ródenas Romero, Sergio Universitat Jaume I (2019-06)
      This document is the final work of degree memory that aims to explain and demonstrate its development. The work consists of the development of a dynamic library in C++ and CUDA technology with image processing algorithms. ...
    • openAccess   Programming of processing algorithm of the image on GPU using cuda technology 

      Insa Moreno, David Universitat Jaume I (2019-07)
      The reason for the TFG is related to the need that the company AUTIS has, to find a solution to reduce the use of the CPU during the taking and the processing of images, using LabVIEW software, in the project of dynamic ...
    • closedAccess   Programming, development and optimization techniques to help the programmer to enhance the code of a game 

      Rodríguez Sánchez., David Universitat Jaume I (2016-10-10)
      This Final Degree Project is based on programming, research and implementation of some techniques that help programmers to optimize their work time and improve the quality of the code in order to make implementations ...
    • openAccess   Project Incandescence: Design and development of a geolocated experience 

      Bermejo Rodríguez, Guzmán Universitat Jaume I (2016-10-11)
      As years go by, more and more everyday objects are getting interconnected and aware of their environment. This technological fabric being woven across our lives opens up opportunities never seen before. The communication ...