Creation of Procedural Materials in Substance Designer and their Application in Unity
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Creation of Procedural Materials in Substance Designer and their Application in UnityAutoría
Tutor/Supervisor; Universidad.Departamento
Vilar Torres, Juan Miguel; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2019-07Editor
Universitat Jaume IResumen
This project was born to show the potential of the software Substance Designer and its
uses in Unity. For this purpose, I created a collection of different materials using the
software and implemented them in ... [+]
This project was born to show the potential of the software Substance Designer and its
uses in Unity. For this purpose, I created a collection of different materials using the
software and implemented them in Unity.
In this document I will explain the characteristics of Substance Designer, the workflow I followed using the software, how a material can be converted into a procedural one,
how to set up a Unity project to adapt well to the procedural materials and the demo
I’ve done to show the adaptability of the materials, first with an static environment and
later, in another scene, how the procedural materials work and change in runtime.
I hope that, with this project, I can show the importance of materials and all the
features they have to offer, as they can replace a lot of geometry and lessen the load of
polygons in a game environment. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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