Character modeling and animation for an horror themed game
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMEste recurso está restringido
Metadatos
Título
Character modeling and animation for an horror themed gameAutoría
Tutor/Supervisor; Universidad.Departamento
Chover Selles, Miguel; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2016-10Editor
Universitat Jaume IResumen
Herein is presented the technical proposal for the development of the characters and animations of an
horror themed game. There are three roles involved in this TFG according to “El libro blanco del
desarrollo español ... [+]
Herein is presented the technical proposal for the development of the characters and animations of an
horror themed game. There are three roles involved in this TFG according to “El libro blanco del
desarrollo español de los videojuegos” [1] : “character modeler”, “rigging technician” and “character
animator”. This technical proposal is on the field of 3D art and animation and will use 3D modeling
software to generate characters, a game engine to develop game objects, a procedural animation
system for the game objects and a demo of the animations in the game engine. The 3D modeling will
consist of three models; a female celtic shaman, a nuckelavee (celtic monster half human half horse)
and a banshee (celtic spirit). The animations included will be: walk, run, idle, attack, duck, pick up an
item and set up a safe zone. [-]
Palabras clave / Materias
Grau en Disseny i Desenvolupament de Videojocs | Grado en Diseño y Desarrollo de Videojuegos | Bachelor's Degree in Video Game Design and Development | horror games’ elements | 3D character modeling | game engine | procedural animation | rigging | texturing | 3D clothes modeling | mocap | 3D character animation | physics | state machine | celtic | horror games
Descripción
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017
Tipo de documento
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