• openAccess   A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs 

      Fuertes Muñoz, Gabriel; Mollineda, Ramón A.; Gallardo Casero, Jesús; Pla, Filiberto MDPI (2019)
      Current physiotherapy services may not be effective or suitable for certain patients due to lack of motivation, poor adherence to exercises, insufficient supervision and feedback or, in the worst case, refusal to continue ...
    • openAccess   Analysis of perceptions according to the technique of product display. Comparitive among 360º rotation, virtual and augmented reality 

      Agost, Maria-Jesus Asociación Española de Dirección e Ingeniería de Proyectos (AEIPRO) (2020-07-07)
      Online shopping has caused a radical change in individual-product interaction. In this new context, it is key to optimize product display to ensure that the information offered can be perceived correctly by the consumer, ...
    • openAccess   ContAR: la realidad aumentada como soporte de representación visual en el arte de contar historias 

      Barrajón Lara, Iris; García-Vega, Alba; Martinez Borda, Rut; de la Fuente Prieto, Julián AdComunica, Asociación para el desarrollo de la comunicación (2023)
      Las prácticas sociales presentes en la era digital han ligado el concepto de cultura visual al consumo de experiencias basadas en el uso de los dispositivos tecnológicos. Las audiencias más jóvenes, como la generación ...
    • openAccess   Desarrollo de una aplicación para mostrar gráficamente datos de uso del producto de realidad aumentada Doing3D 

      Cano Ebrí, Xavier Universitat Jaume I (2014)
      Este proyecto consiste en realizar una aplicación para diversas plataformas móviles que mostrará gráficamente los datos de uso que tiene una aplicación de realidad aumentada de la empresa DOING3D que ya se encuentra en el ...
    • openAccess   Design and development of an asymmetrical multiplayer game powered by augmented reality and gesture recognition 

      Puerta Martín, Aurelio Universitat Jaume I (2018-07)
      This document consists on a technical proposal of the Final Project for the Videogame Design and Development Degree. The project is based on a three-dimensional videogame for Android devices, where two players cooperate ...
    • openAccess   Development of an online multiplayer game with augmented reality capabilities for android devices 

      Prades Carceller, Marc Universitat Jaume I (2017-07)
      This End-of-Degree project consists of the development of an Online Multiplayer game using Augmented Reality technology. The objective of the project was to develop a multiplayer online game that used the camera device ...
    • openAccess   Diseño ludológico y realidad aumentada. La experiencia de juego en Pokémon Go! (Niantic, 2016) 

      Rodríguez Serrano, Aarón; Martín Núñez, Marta; Gil-Soldevilla, Samuel Universidad de La Laguna (2017)
      Introducción: El objetivo de este trabajo es identificar los procesos narratológicos y ludológicos principales entre los jugadores de Pokémon Go!, el caso más exitoso de realidad aumentada hasta la fecha. Metodología: Para ...
    • openAccess   Enhancing integrated indoor/outdoor mobility in a smart campus 

      Torres-Sospedra, Joaquín; Avariento, Joan; Rambla Risueño, David; Montoliu Colás, Raul; Casteleyn, Sven; Benedito Bordonau, Mauri; Gould, Michael; Huerta, Joaquin Taylor & Francis (2015-05-28)
      A Smart City relies on six key factors: Smart Governance, Smart People, Smart Economy, Smart Environment, Smart Living and Smart Mobility. This paper focuses on Smart Mobility by improving one of its key components: ...
    • closedAccess   Enhancing Integrated Indoor/Outdoor Mobility in a Smart Campus 

      Torres-Sospedra, Joaquín; Avariento, Joan; Rambla Risueño, David; Montoliu Colás, Raul; Casteleyn, Sven; Benedito-Bordonau, Mauri; Gould, Michael; Huerta, Joaquin Taylor & Francis (2015-11)
      A Smart City relies on six key factors: Smart Governance, Smart People, Smart Economy, Smart Environment, Smart Living and Smart Mobility. This paper focuses on Smart Mobility by improving one of its key components: ...
    • openAccess   La implementación de la realidad aumentada para mejorar el valor percibido de la marca y la experiencia del consumidor 

      Castells Casas, Mireia Universitat Jaume I (2023-07-05)
      La realidad aumentada (AR) es una herramienta innovadora y prometedora para mejorar las marcas en el mundo digital. Esta tecnología permite superponer objetos virtuales en el entorno real, creando experiencias inmersivas ...
    • openAccess   Improved perception of ceramic molds through augmented reality 

      Marin-Lora, Carlos; Martínez Sotoca, José; Chover, Miguel Springer Nature (2022-05-23)
      Augmented Reality techniques allow the user to visualize part of the real world through a display device by incorporating graphical information into the existing physical information. In this sense, it is important to know ...
    • openAccess   Improving the user knowledge and user experience by using Augmented Reality in a Smart City context 

      Yagol, Pravesh Universitat Jaume I (2018-03-02)
      The idea of Virtuality is not new, as research on visualization and simulation dates back to the early use of ink and paper sketches for alternative design comparisons. As the technology has advanced so the way of visualizing ...
    • openAccess   Interactive virtual environment focused on gamified tourism 

      Alfaro Moscardó, Francisco Universitat Jaume I (2018-07)
      The present document constitutes the Final Degree Project’s Technical Report of the Video Games Design and Development Degree offered by the Universitat Jaume I. The work to be developed consists in creating an interactive ...
    • openAccess   Las tecnologías de la información y la comunicación en el tratamiento de la fobia a animales pequeños en la infancia 

      Quero, Soledad; Nebot Ibáñez, Sara; Rasal Cantó, Paloma; Bretón-López, Juana; Baños, Rosa Maria; Botella, Cristina Fundación VECA para el Avance de la Psicología Clínica Conductual (2014)
      Algunos de los miedos presentes en la infancia se mantienen y provocan un malestar significativo e interfieren en la vida diaria del niño, entre ellos las fobias específicas a los animales. Existen tratamientos bien ...
    • openAccess   Learning First Aid with a Video Game 

      Rebollo Santamaría, Cristina; Gasch, Cristina; Remolar, Inmaculada; Delgado Gomis, Daniel MDPI (2021-12-02)
      Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason, it is important to be trained in this kind of activity. Serious games have been presented as a good option to integrate ...
    • openAccess   Learning History Using Virtual and Augmented Reality 

      Remolar, Inmaculada; Rebollo Santamaría, Cristina; Fernández Moyano, Jon Andoni MDPI (2021-11-08)
      Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this ...
    • openAccess   Mejorar la destreza matemática con un videojuego de Realidad Aumentada 

      Rebollo Santamaría, Cristina; Remolar, Inmaculada; rossano, veronica; Gasch, Cristina CEUR Workshop Proceedings (CEUR-WS.org) (2020)
      The traditional method of learning multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this learning. One of the lines to keep in mind it is to integrate ...
    • openAccess   Multimedia augmented reality game for learning math 

      Rebollo Santamaría, Cristina; Remolar, Inmaculada; Rossano, Veronica; Lanzilotti, Rosa Springer (2022-05)
      The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this tedious duty, and one of the lines to consider is to integrate ...
    • openAccess   New Trends in Using Augmented Reality Apps for Smart City Contexts 

      Ramos, Jose Francisco; Trilles, Sergio; Torres-Sospedra, Joaquín; Perales, Francisco J. MDPI (2018-12)
      The idea of virtuality is not new, as research on visualization and simulation dates back to the early use of ink and paper sketches for alternative design comparisons. As technology has advanced so the way of visualizing ...
    • openAccess   Project Incandescence: Design and development of a geolocated experience 

      Bermejo Rodríguez, Guzmán Universitat Jaume I (2016-10-11)
      As years go by, more and more everyday objects are getting interconnected and aware of their environment. This technological fabric being woven across our lives opens up opportunities never seen before. The communication ...