Multimedia augmented reality game for learning math
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Otros documentos de la autoría: Rebollo Santamaría, Cristina; Remolar, Inmaculada; Rossano, Veronica; Lanzilotti, Rosa
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Título
Multimedia augmented reality game for learning mathFecha de publicación
2022-05Editor
SpringerISSN
1380-7501; 1573-7721Cita bibliográfica
Rebollo, C., Remolar, I., Rossano, V. et al. Multimedia augmented reality game for learning math. Multimed Tools Appl 81, 14851–14868 (2022). https://doi.org/10.1007/s11042-021-10821-3Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
https://link.springer.com/article/10.1007/s11042-021-10821-3Versión
info:eu-repo/semantics/acceptedVersionPalabras clave / Materias
Resumen
The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this tedious duty, and one of the lines to consider is to integrate ... [+]
The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this tedious duty, and one of the lines to consider is to integrate en- tertainment into educational processes. This work presents a new multimedia interaction approach in order to allow children to practice these math opera- tions and have fun. The learning process has been gamified by means of two mini-games designed for mobile platforms, based on meromictic or repetitive learning. The genre of these mini-games have been selected according to chil- dren preferences: one turn-based fighting and other throwing-objects game. A series of proposed multiplications have to be solved during the play to per- form the player actions. Moreover, in order to support learning engagement, both have been visualized through Augmented Reality, combining real and virtual reality. This paper discusses the good results of mixing entertainment with some learning tasks, due to the engagement of the children to the mobile based games. A pilot study has been performed in order to evaluate the learn- ing effectiveness and usability of the proposal. Results support that playing the video games makes this tedious multiplication practice more enjoyable and attractive for children so they improve their math skills. [-]
Descripción
This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are ... [+]
This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8010500/ [-]
Publicado en
Multimed Tools Appl 81, 14851–14868Entidad financiadora
Ministerio de Ciencia, Innovación y Universidades | Universitat Jaume I | Carasso Foundation
Identificador de la entidad financiadora
http://dx.doi.org/10.13039/501100011033
Código del proyecto o subvención
MICIU/ICTI2017-2020/PID2019-106426RB-C32 | UJI-B2018-56 | 3805 GAMELAB
Título del proyecto o subvención
TECNOLOGÍAS INTERACTIVAS PARA LA MEJORA DE JUEGOS SERIOS EN LAS INDUSTRIAS CREATIVAS Y LA EDUCACIÓN - UJI
Derechos de acceso
Copyright © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2021
http://rightsstatements.org/vocab/CNE/1.0/
info:eu-repo/semantics/openAccess
http://rightsstatements.org/vocab/CNE/1.0/
info:eu-repo/semantics/openAccess
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