Development and training of an Artificial Neural Network in Unity3D, including a game to interact with it and observe its performance
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Development and training of an Artificial Neural Network in Unity3D, including a game to interact with it and observe its performanceAutoría
Tutor/Supervisor; Universidad.Departamento
Pascual del Pobil Ferré, Angel; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2020-07-09Editor
Universitat Jaume IResumen
This document presents the Final Report of the Video Game Design and Development project. The work consists of creating an AI with the ANN (Artificial Neural Network) method, to face the player in different game modes ... [+]
This document presents the Final Report of the Video Game Design and Development project. The work consists of creating an AI with the ANN (Artificial Neural Network) method, to face the player in different game modes and then training as best as possible with the Reinforcement learning method. Then, we will introduce our AI into different game environments the player may encounter. All this can be done using the Unity game engine. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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