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dc.contributor.authorValdelvira Pérez, Sergio
dc.contributor.otherPascual del Pobil Ferré, Angel
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2021-01-22T08:33:14Z
dc.date.available2021-01-22T08:33:14Z
dc.date.issued2020-07-09
dc.identifier.urihttp://hdl.handle.net/10234/191347
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020ca_CA
dc.description.abstractThis document presents the Final Report of the Video Game Design and Development project. The work consists of creating an AI with the ANN (Artificial Neural Network) method, to face the player in different game modes and then training as best as possible with the Reinforcement learning method. Then, we will introduce our AI into different game environments the player may encounter. All this can be done using the Unity game engine.ca_CA
dc.format.extent75 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectartificial intelligenceca_CA
dc.subjectmachine learningca_CA
dc.subjectneural networksca_CA
dc.subjectbrainca_CA
dc.subjectperceptronsca_CA
dc.subjectreinforcement learningca_CA
dc.titleDevelopment and training of an Artificial Neural Network in Unity3D, including a game to interact with it and observe its performanceca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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