Advanced motion system using animations and physics
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Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
Advanced motion system using animations and physicsAutoria
Tutor/Supervisor; Universitat.Departament
Martí Avilés, José Vicente; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsData de publicació
2020-07-08Editor
Universitat Jaume IResum
To create an animator with an extensive library of animations, giving it variety.
The final result should look smooth and should work correctly and needs to be realistic.
To learn about ragdoll and create one that ... [+]
To create an animator with an extensive library of animations, giving it variety.
The final result should look smooth and should work correctly and needs to be realistic.
To learn about ragdoll and create one that reacts and behaves in a realistic way.
To implement a smooth movement system that involves procedural animation, with
interpolated transitions and real-time adjusted animations according to the environment.
Discover how a complex system used in one of the most advanced games can be
implemented in Unity, and if it is not possible, why. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess
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