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Advanced motion system using animations and physics
dc.contributor.author | García Lozano, Álvaro | |
dc.contributor.other | Martí Avilés, José Vicente | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2021-01-21T11:06:28Z | |
dc.date.available | 2021-01-21T11:06:28Z | |
dc.date.issued | 2020-07-08 | |
dc.identifier.uri | http://hdl.handle.net/10234/191318 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020 | ca_CA |
dc.description.abstract | To create an animator with an extensive library of animations, giving it variety. The final result should look smooth and should work correctly and needs to be realistic. To learn about ragdoll and create one that reacts and behaves in a realistic way. To implement a smooth movement system that involves procedural animation, with interpolated transitions and real-time adjusted animations according to the environment. Discover how a complex system used in one of the most advanced games can be implemented in Unity, and if it is not possible, why. | ca_CA |
dc.format.extent | 52 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Advanced motion system using animations and physics | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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