Advanced motion system using animations and physics
Metadata
Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Title
Advanced motion system using animations and physicsAuthor (s)
Tutor/Supervisor; University.Department
Martí Avilés, José Vicente; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsDate
2020-07-08Publisher
Universitat Jaume IAbstract
To create an animator with an extensive library of animations, giving it variety.
The final result should look smooth and should work correctly and needs to be realistic.
To learn about ragdoll and create one that ... [+]
To create an animator with an extensive library of animations, giving it variety.
The final result should look smooth and should work correctly and needs to be realistic.
To learn about ragdoll and create one that reacts and behaves in a realistic way.
To implement a smooth movement system that involves procedural animation, with
interpolated transitions and real-time adjusted animations according to the environment.
Discover how a complex system used in one of the most advanced games can be
implemented in Unity, and if it is not possible, why. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess
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