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dc.contributor.authorLópez Díaz, Álvaro
dc.contributor.otherDíaz García, Diego
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i Disseny
dc.date.accessioned2019-08-29T11:47:09Z
dc.date.available2019-08-29T11:47:09Z
dc.date.issued2019-07
dc.identifier.urihttp://hdl.handle.net/10234/183572
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019ca_CA
dc.description.abstractThis document has been created in order to explain the process of character modeling for video games and its implementation in a game engine. Its main objective is that the reader can understand, without going into technical details, the general process followed to develop a character of these characteristics. It is interesting because many people do not know the effort and work it takes to make the video games they consume.ca_CA
dc.format.extent62 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleDesign, creation and implementation of characters for video games Final Degree Work reportca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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