Design, creation and implementation of characters for video games Final Degree Work report
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Título
Design, creation and implementation of characters for video games Final Degree Work reportAutoría
Tutor/Supervisor; Universidad.Departamento
Díaz García, Diego; Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i DissenyFecha de publicación
2019-07Editor
Universitat Jaume IResumen
This document has been created in order to explain the process of character modeling
for video games and its implementation in a game engine. Its main objective is that the
reader can understand, without going into ... [+]
This document has been created in order to explain the process of character modeling
for video games and its implementation in a game engine. Its main objective is that the
reader can understand, without going into technical details, the general process followed
to develop a character of these characteristics. It is interesting because many people do
not know the effort and work it takes to make the video games they consume. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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