Design, creation and implementation of characters for video games Final Degree Work report
![Thumbnail](/xmlui/bitstream/handle/10234/183572/L%c3%b3pez_D%c3%adaz%2c_%c3%81lvaro.pdf.jpg?sequence=5&isAllowed=y)
View/ Open
Metadata
Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadata
Title
Design, creation and implementation of characters for video games Final Degree Work reportAuthor (s)
Tutor/Supervisor; University.Department
Díaz García, Diego; Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i DissenyDate
2019-07Publisher
Universitat Jaume IAbstract
This document has been created in order to explain the process of character modeling
for video games and its implementation in a game engine. Its main objective is that the
reader can understand, without going into ... [+]
This document has been created in order to explain the process of character modeling
for video games and its implementation in a game engine. Its main objective is that the
reader can understand, without going into technical details, the general process followed
to develop a character of these characteristics. It is interesting because many people do
not know the effort and work it takes to make the video games they consume. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess
This item appears in the folowing collection(s)
The following license files are associated with this item: