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Design and implementation of a render engine using OpenGL Module Engine
dc.contributor.author | Sales Salvador, Oscar | |
dc.contributor.other | Ribelles, Jose | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2017-10-30T16:56:25Z | |
dc.date.available | 2017-10-30T16:56:25Z | |
dc.date.issued | 2017-07-13 | |
dc.identifier.uri | http://hdl.handle.net/10234/169701 | |
dc.description | Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017 | ca_CA |
dc.description.abstract | Module engine is meant to be an open-source library to create graphical programs written in C#. It can serve as a base to create larger tools, such as 3D editors or game engines. This library includes the basic structures to build a 3D scene: mesh, lighting & shadows, textures, hierarchies and more detailed along this document. | ca_CA |
dc.format.extent | 84 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | render | ca_CA |
dc.subject | engine | ca_CA |
dc.subject | 3D graphics | ca_CA |
dc.subject | OpenGL | ca_CA |
dc.title | Design and implementation of a render engine using OpenGL Module Engine | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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