• openAccess   Creation and composition of different narrative and graphic components of a video game 

      Godoy Rodriguez, Aythami Universitat Jaume I (2020-06-09)
      This document is the report of the project presented for the bachelor’s thesis, which has been written in order to record the development process of all the parts that make up the final result, as well as to present the ...
    • closedAccess   Creation of a complete horror level with its sound environment in Unreal Engine 4 

      Lara Mora, Jaime Universitat Jaume I (2016-10)
      A key point to the success of a game is the immersion that creates on the player through its environment, this refers to the playable levels and the soundtrack of the game [1]. Focusing on this matter is something very ...
    • openAccess   Creation of a complex narrative using emergent multidimensional storytelling 

      Garín Boira, Daniel Universitat Jaume I (2023-07-19)
      This document aims to present a technical report of the Bachelor Thesis "Creation of a complex narrative using emergent multidimensional storytelling". This work consists in the creation of an entire video game experience, ...
    • openAccess   Creation of a demo of a Tactical Role-Playing game with dynamic AI 

      Gil Ferrer, Óscar Universitat Jaume I (2019-07)
      This document details the Technical Report of a Bachelor’s Thesis consisting in the development of a demo of a Tactical Role-playing game in 3D using Unity. The basis of the project is a simple turn-based strategy system ...
    • openAccess   Creation of a narrative platform video game with decision making 

      Martínez Espinosa, Raúl Universitat Jaume I (2019-06)
      This work consists in the creation of a platform video game where the player takes an active role in the narrative development. In that sense, the player can change the attitude of other characters, their dialogues and ...
    • closedAccess   Creation of an environment and automatic maze generation for multiplayer video game 

      Sánchez Rodrigo, Francesc Universitat Jaume I (2016-07-06)
      This document the technical proposal for the implementation of a multiplayer environment of a Shooter video game. Will proceed with the creation of a database and implementing a server application that will communicates ...
    • openAccess   Creation of an interactive environment through the development of a Videogame Engine 

      Tejado López, Jorge Universitat Jaume I (2022-06-15)
      This work consists of the development of a videogame engine that facilitates the creation of games with 2D and 3D graphics, mainly shooters, RPGs in 2D or isometric perspective, and board or puzzle games with basic ...
    • openAccess   Creation of optimized hyperrealism for unity 

      Gallego López, Valentín Universitat Jaume I (2017-07-13)
      The search for graphic quality in Unity is a complicated task to get the goal of achieving a hyperrealistic visual quality. For this, I have design an interactive demonstration called La Torre, where we can control a ...
    • openAccess   Creation of Procedural Materials in Substance Designer and their Application in Unity 

      Sanchis Albert, Anna Universitat Jaume I (2019-07)
      This project was born to show the potential of the software Substance Designer and its uses in Unity. For this purpose, I created a collection of different materials using the software and implemented them in Unity. In ...
    • openAccess   Custodians of heaven 

      Llobregat Vidal, Jordi Universitat Jaume I (2021-07-15)
      For this project we want to achieve the following objectives throughout its development: ● To have the basis of a game in which players can be guided by geolocation, through some predefined routes that lead to certain ...
    • openAccess   Deep Learning Techniques Applied to Videogames 

      van der Kolk Álvarez, Víctor Universitat Jaume I (2021-07-14)
      This document is a reflection of the work done as a final degree project. In summary, the work has consisted of research on techniques capable of generating and simulating artificial intelligence in general, and in ...
    • openAccess   Degree on Design and Development of Videogames Final Degree Project Report 

      Gutiérrez Rodríguez, Alejandro Universitat Jaume I (2017-07-13)
      This project aimed to mimic a real life videogame studio work experience by gathering the different departments that conform a development team in order to design and develop a game that excels both for its aesthetics ...
    • closedAccess   Demo: Voody y el Diario de Aventuras. Game Design Document 

      Escartí Esparza, Sergi Universitat Jaume I (2016-07-07)
    • openAccess   Design a 2D video game that combines platformer, shooter, and RPG elements in Unity 

      Álvarez Torres, Miguel Ángel Universitat Jaume I (2024-06-07)
      The present work presents the design and development of a 2D video game that combines the genres of platformer, RPG, and shooter, using the Unity development engine. The game’s narrative unfolds across two distinct planets ...
    • closedAccess   Design and demo development of a platform game based on illumination changes 

      Delgado Ramos, Álvaro Universitat Jaume I (2016-07-06)
      This document describes the final degree work for the design of a video game whose main objective is to use lighting effects to illuminate the scene to provide an enjoyable experience to the player. This includes the design ...
    • openAccess   Design and desenvolupament of a game about the Shoot' Em Up games evolution 

      Castell Abargues, Jonatan Universitat Jaume I (2018-07)
      This document is the technical proposal of the Final Degree Work(FDW) in Design and Development of Video Games. This work consists in a video game developed with ​Unity3D [​1​], in which a series of levels are presented, ...
    • closedAccess   Design and developement of a three-dimensional tactical puzzle game 

      Margareto Bisquert, Ángel Universitat Jaume I (2017)
      The project consists of the design and development of a tactical puzzle game in three dimensions. At each level, the player must reach the exit, avoiding obstacles that stand in his way. The maps are built as if it were ...
    • openAccess   Design and Development of a 2D Game Engine 

      Ruiz Gallego, Álvaro Universitat Jaume I (2017-07-11)
      In the past years videogame development has been strongly boosted thanks to the emergence of game engines, such as Unity, Unreal Engine or CryEngine, which make video game production much more easier. T o simplify and ...
    • openAccess   Design and development of a 2D shoot’em up and roguelite hybrid game 

      Kokhan Shpakova, Andriy Universitat Jaume I (2023-06-09)
      This document presents the project report of the Video Game Design and Development Degree Final project by Andriy Kokhan. Bullet Ballet is a 2D top-down shoot’em up game that seeks innovation by mixing this genre with ...
    • openAccess   Design and development of a 2D video game for the improvement of cognitive abilities 

      Arnau Hernández, David Universitat Jaume I (2017-07-12)
      The project consists on the design and development of a video game which tries to improve the cognitive development, the attention and the memory of children between five and seven years old. Holidays is a 2D video game ...