Creation and composition of different narrative and graphic components of a video game
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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TFG-TFMMetadatos
Título
Creation and composition of different narrative and graphic components of a video gameAutoría
Tutor/Supervisor; Universidad.Departamento
Chover Selles, Miguel; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2020-06-09Editor
Universitat Jaume IResumen
This document is the report of the project presented for the bachelor’s thesis, which has been written
in order to record the development process of all the parts that make up the final result, as well as to
present ... [+]
This document is the report of the project presented for the bachelor’s thesis, which has been written
in order to record the development process of all the parts that make up the final result, as well as to
present the information that can be extracted through it. The project, as will be revealed during its
reading, is focused on the creation of graphic assets (models, animations, etc.), the drafting of a valid
narrative framework for a video game, the elaboration of complex scenarios in the game engine (and
the resolution of all the problems involved) and the subsequent assembly of all these elements through
key scripts. There will also be a small section dedicated to sound, which corresponds to the last of the
groups of assets into which the document is divided. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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