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dc.contributor.authorMonzó Machirant, Alex
dc.contributor.otherRemolar Quintana, Inmaculada
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2023-06-14T07:34:30Z
dc.date.available2023-06-14T07:34:30Z
dc.date.issued2022-06-10
dc.identifier.urihttp://hdl.handle.net/10234/202820
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022ca_CA
dc.description.abstractVisual realism is necessary for most of the AAA (and some independent) games, as they are usually more focused in this aesthetic than a stylized one, but normally the software used to achieve that realism requires expensive licenses. The purpose of this project is to both make an analysis on how to achieve visual realism in a game engine and to use that knowledge to create an interactive scene to show that it is possible to reach that level of realism using free software. Therefore it will consist in two parts: a theoretical one that will collect all the important aspects to consider when making a visually realistic game and a practical one that will show how taking care of those aspects can indeed get the desired result through the use of a free engine and free modeling and texturing programs.ca_CA
dc.format.extent58 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subject3D modellingca_CA
dc.subjectvisual realismca_CA
dc.subjectfree softwareca_CA
dc.subjecttexturingca_CA
dc.titleAchievement of visual realism in a video game using free softwareca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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