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Achievement of visual realism in a video game using free software
dc.contributor.author | Monzó Machirant, Alex | |
dc.contributor.other | Remolar Quintana, Inmaculada | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2023-06-14T07:34:30Z | |
dc.date.available | 2023-06-14T07:34:30Z | |
dc.date.issued | 2022-06-10 | |
dc.identifier.uri | http://hdl.handle.net/10234/202820 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022 | ca_CA |
dc.description.abstract | Visual realism is necessary for most of the AAA (and some independent) games, as they are usually more focused in this aesthetic than a stylized one, but normally the software used to achieve that realism requires expensive licenses. The purpose of this project is to both make an analysis on how to achieve visual realism in a game engine and to use that knowledge to create an interactive scene to show that it is possible to reach that level of realism using free software. Therefore it will consist in two parts: a theoretical one that will collect all the important aspects to consider when making a visually realistic game and a practical one that will show how taking care of those aspects can indeed get the desired result through the use of a free engine and free modeling and texturing programs. | ca_CA |
dc.format.extent | 58 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | 3D modelling | ca_CA |
dc.subject | visual realism | ca_CA |
dc.subject | free software | ca_CA |
dc.subject | texturing | ca_CA |
dc.title | Achievement of visual realism in a video game using free software | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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