Achievement of visual realism in a video game using free software
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Achievement of visual realism in a video game using free softwareAutoría
Tutor/Supervisor; Universidad.Departamento
Remolar Quintana, Inmaculada; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2022-06-10Editor
Universitat Jaume IResumen
Visual realism is necessary for most of the AAA (and some independent) games, as they are usually
more focused in this aesthetic than a stylized one, but normally the software used to achieve that
realism requires ... [+]
Visual realism is necessary for most of the AAA (and some independent) games, as they are usually
more focused in this aesthetic than a stylized one, but normally the software used to achieve that
realism requires expensive licenses.
The purpose of this project is to both make an analysis on how to achieve visual realism in a game
engine and to use that knowledge to create an interactive scene to show that it is possible to reach
that level of realism using free software. Therefore it will consist in two parts: a theoretical one that will
collect all the important aspects to consider when making a visually realistic game and a practical one
that will show how taking care of those aspects can indeed get the desired result through the use of
a free engine and free modeling and texturing programs. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess