Achievement of visual realism in a video game using free software
Visualitza/
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
Achievement of visual realism in a video game using free softwareAutoria
Tutor/Supervisor; Universitat.Departament
Remolar Quintana, Inmaculada; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2022-06-10Editor
Universitat Jaume IResum
Visual realism is necessary for most of the AAA (and some independent) games, as they are usually
more focused in this aesthetic than a stylized one, but normally the software used to achieve that
realism requires ... [+]
Visual realism is necessary for most of the AAA (and some independent) games, as they are usually
more focused in this aesthetic than a stylized one, but normally the software used to achieve that
realism requires expensive licenses.
The purpose of this project is to both make an analysis on how to achieve visual realism in a game
engine and to use that knowledge to create an interactive scene to show that it is possible to reach
that level of realism using free software. Therefore it will consist in two parts: a theoretical one that will
collect all the important aspects to consider when making a visually realistic game and a practical one
that will show how taking care of those aspects can indeed get the desired result through the use of
a free engine and free modeling and texturing programs. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess