Real world to 3D terrain in Unity
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
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Metadatos
Título
Real world to 3D terrain in UnityAutoría
Tutor/Supervisor; Universidad.Departamento
Martínez Sotoca, José; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2017Editor
Universitat Jaume IResumen
The concept of this project is to create an application to transform a portion of the real-world
map into a 3D terrain, with the game engine Unity, with an easy-to-use interface, so people with low
video game design ... [+]
The concept of this project is to create an application to transform a portion of the real-world
map into a 3D terrain, with the game engine Unity, with an easy-to-use interface, so people with low
video game design background can also use it, as well as people who are familiar with the Unity
engine. With a downloaded file containing the orography and heights of the terrain of a chosen area,
from a Google Maps real-world map, the application can then take that information and represent it as a
3D mesh that will be added to a Terrain object from Unity. The project will have both a Unity asset
package for those who own Unity and an executable for those who do not and also want just a basic
terrain creation tool.
In three simple steps, the user can create a base terrain for their need. After creating the base
terrain, the user can modify its dimensions as well as adding textures and water to the terrain to get a
higher quality environment. This additions can be placed on a height range provided by the user via the
application's interface. The user can explore the terrain created with a flying camera or a first person
camera, to get both a general vision of the entire terrain or a close-up to check every detail of the
textures blending.
The terrain created can later be exported as a mesh .OBJ file to other game engines or graphic
design software. This object will contain a mesh, that represents the real-world terrain on a lower
quality scale, created from importing the heightmap file. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2017
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
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info:eu-repo/semantics/restrictedAccess