2024-03-29T09:46:31Zhttps://repositori.uji.es/oai/requestoai:repositori.uji.es:10234/1727762019-11-18T15:05:43Zcom_10234_71324com_10234_158176col_10234_169451
Repositori UJI
author
Ortells Recatalà, Vicent
other
Martínez Sotoca, José
other
Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
2018-02-13T12:51:11Z
2018-02-13T12:51:11Z
2017
http://hdl.handle.net/10234/172776
The concept of this project is to create an application to transform a portion of the real-world
map into a 3D terrain, with the game engine Unity, with an easy-to-use interface, so people with low
video game design background can also use it, as well as people who are familiar with the Unity
engine. With a downloaded file containing the orography and heights of the terrain of a chosen area,
from a Google Maps real-world map, the application can then take that information and represent it as a
3D mesh that will be added to a Terrain object from Unity. The project will have both a Unity asset
package for those who own Unity and an executable for those who do not and also want just a basic
terrain creation tool.
In three simple steps, the user can create a base terrain for their need. After creating the base
terrain, the user can modify its dimensions as well as adding textures and water to the terrain to get a
higher quality environment. This additions can be placed on a height range provided by the user via the
application's interface. The user can explore the terrain created with a flying camera or a first person
camera, to get both a general vision of the entire terrain or a close-up to check every detail of the
textures blending.
The terrain created can later be exported as a mesh .OBJ file to other game engines or graphic
design software. This object will contain a mesh, that represents the real-world terrain on a lower
quality scale, created from importing the heightmap file.
eng
Grau en Disseny i Desenvolupament de Videojocs
Grado en Diseño y Desarrollo de Videojuegos
Bachelor's Degree in Video Game Design and Development
Real world
Heightmap
Unity
3D world
Terrain
Environment
Real world to 3D terrain in Unity
info:eu-repo/semantics/bachelorThesis
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URL
https://repositori.uji.es/xmlui/bitstream/10234/172776/1/TFG_2017_OrtellsRecatala_Vicent.pdf
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TFG_2017_OrtellsRecatala_Vicent.pdf
URL
https://repositori.uji.es/xmlui/bitstream/10234/172776/7/TFG_2017_OrtellsRecatala_Vicent.pdf.txt
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text/plain
TFG_2017_OrtellsRecatala_Vicent.pdf.txt