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dc.contributor.authorOrtells Recatalà, Vicent
dc.contributor.otherMartínez Sotoca, José
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2018-02-13T12:51:11Z
dc.date.available2018-02-13T12:51:11Z
dc.date.issued2017
dc.identifier.urihttp://hdl.handle.net/10234/172776
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2017ca_CA
dc.description.abstractThe concept of this project is to create an application to transform a portion of the real-world map into a 3D terrain, with the game engine Unity, with an easy-to-use interface, so people with low video game design background can also use it, as well as people who are familiar with the Unity engine. With a downloaded file containing the orography and heights of the terrain of a chosen area, from a Google Maps real-world map, the application can then take that information and represent it as a 3D mesh that will be added to a Terrain object from Unity. The project will have both a Unity asset package for those who own Unity and an executable for those who do not and also want just a basic terrain creation tool. In three simple steps, the user can create a base terrain for their need. After creating the base terrain, the user can modify its dimensions as well as adding textures and water to the terrain to get a higher quality environment. This additions can be placed on a height range provided by the user via the application's interface. The user can explore the terrain created with a flying camera or a first person camera, to get both a general vision of the entire terrain or a close-up to check every detail of the textures blending. The terrain created can later be exported as a mesh .OBJ file to other game engines or graphic design software. This object will contain a mesh, that represents the real-world terrain on a lower quality scale, created from importing the heightmap file.ca_CA
dc.format.extent54 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectReal worldca_CA
dc.subjectHeightmapca_CA
dc.subjectUnityca_CA
dc.subject3D worldca_CA
dc.subjectTerrainca_CA
dc.subjectEnvironmentca_CA
dc.titleReal world to 3D terrain in Unityca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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