ListarTFG: Treballs de Final de Grau por tema "puzzles"
Mostrando ítems 1-7 de 7
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Application of spatiality to puzzles video games focused on emotional learning in Unreal Engine 4.
Universitat Jaume I (2022-05-23)The hereby document represents the Final Report for a bachelor’s thesis on Video Game Design and Development. The following work consists of the design and development of a puzzle video game focused on introspection and ... -
Design and implementation of mechanics for the development of introspective and alterbiographical narratives in First Person Exploration video games : Oceans of Reflection
Universitat Jaume I (2020-06-09)The following document represents the report of my final work in the degree in Design and Development of Video Games. This project consists essentially of the development of Oceans of Reflection, a video game based on ... -
Development of a 2d video game focused in puzzle resolution switching between two complementary characters
Universitat Jaume I (2019-06)This work consists of creating a 2D art game centered in the mechanic of switching between two complementary characters with different abilities. The game is divided in differents dungeons, which are composed by connected ... -
Development of a 3D action-adventure game with minimalist low-poly aesthetic and AI pathfinding
Universitat Jaume I (2023-07-17)This document represents the Final Degree Work report of Ausias Garcia Torres in Video Game Design and Development bachelor's degree at the Jaume I University. This work consists of the prototype of an action-adventure ... -
Implementation of immersive technologies with Virtual Reality to a video game
Universitat Jaume I (2019-05)This document presents the fnal report of the Video Game Design and Development project. The work consists in the implementation of game mechanics to implement. From the simple mechanics such as the tracking of the head ... -
Video game development in Unity to represent the addiction phases through the use of non-Euclidean spaces
Universitat Jaume I (2023-06-09)Over the quiet storm symbolizes a voyage through the different phases that an addicted person could present: from the first contact, through experimentation, and finally to an uncertain end that can be decided by the ... -
Video game development in Unity to represent the addiction phases through the use of non-Euclidean spaces
Universitat Jaume I (2023-06-09)Over the quiet storm depicts a voyage through the various phases of addiction, beginning with the initial contact, progressing through experimentation, and culminating in an uncertain outcome that the player can decide. ...