Application of spatiality to puzzles video games focused on emotional learning in Unreal Engine 4.
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Application of spatiality to puzzles video games focused on emotional learning in Unreal Engine 4.Autoría
Tutor/Supervisor; Universidad.Departamento
Martí Avilés, José Vicente; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2022-05-23Editor
Universitat Jaume IResumen
The hereby document represents the Final Report for a bachelor’s thesis on Video Game
Design and Development. The following work consists of the design and development
of a puzzle video game focused on introspection ... [+]
The hereby document represents the Final Report for a bachelor’s thesis on Video Game
Design and Development. The following work consists of the design and development
of a puzzle video game focused on introspection and emotional learning. The project is
in the development of a puzzle video game based on space as the structure that forms
the backbone of the entire project, making its mechanics, its narrative and its history
depend on it, thus giving it superlative importance both to its spatiality and verticality.
The game will be developed in Unreal Engine 4 for PC; The player will be placed inside
an interior space categorised as the mind in which he must solve the puzzles in order to
get out to the outside world. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess