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dc.contributor.authorPérez Jiménez, Sergio Juan
dc.contributor.otherBueso Aparici, Emilio
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2024-07-30T06:50:06Z
dc.date.available2024-07-30T06:50:06Z
dc.date.issued2024-07-19
dc.identifier.urihttp://hdl.handle.net/10234/208401
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024ca_CA
dc.description.abstractDax is a Rogue-like game in which you step into the shoes of a fox who ventures into the forest in search of his missing wife. It is a 2D pixel-art game with a top-down view, where the level design is procedurally generated. In this project, various types of procedural generation algorithms have been studied and some features that use RNG have been implemented, ensuring that each play-through is different from the last. Academically, this document consists of the final degree project report for the Video Game Design and Development bachelor’s degree at Jaume I Uni versityca_CA
dc.format.extent64 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectRogue-likeca_CA
dc.subjectRNGca_CA
dc.subjectprocedural generationca_CA
dc.subjectFinal Degree Workca_CA
dc.titleDevelopment and implementation of algorithms with RNG and procedural level generationca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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