Nido de Alambres: Desarrollo de un videojuego híbrido 3D/2D como herramienta de concienciación contra el acoso escolar
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Nido de Alambres: Desarrollo de un videojuego híbrido 3D/2D como herramienta de concienciación contra el acoso escolarAutoría
Tutor/Supervisor; Universidad.Departamento
Díaz García, Diego José; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2024-06-07Editor
Universitat Jaume IResumen
Although video games are seen by society as a purely recreational tool and several
articles warn of the addiction they can generate, they are also capable of providing
benefits in different ways, from educational, ... [+]
Although video games are seen by society as a purely recreational tool and several
articles warn of the addiction they can generate, they are also capable of providing
benefits in different ways, from educational, social, sports or physical activity games to
psychological aspects aimed at improving people’s mental and psychological health.
This document presents the technical report of the Final Degree Project ““Nido de
Alambres”. Development of a 3D/2D hybrid video game as an educational
tool to raise awareness against school bullying”. This work consists of the de velopment of a hybrid video game that mixes 3D and 2D with a dual narrative,
implemented in Unity, which aims to provide support for people who may be going
through or have gone through a bad time in their lives due to bullying and detach ment, while providing an empathetic experience for people who have not had to go
through this situation towards people who have.
As previously mentioned, “Nido de Alambres” is a video game with a dual narrative
in which different genres are mixed. The 3D part is a third-person game where we
will have to guide our protagonist through various scenarios that tell his story, a story
of bullying and detachment from his home. The second part of the video game, a
children’s story told in 2D, in a cartoon/children’s style, makes an analogy to the story
of the main character of the 3D part through the story of a sparrow different from the
rest of the sparrows that does not feel comfortable surrounded by his species due to this
characteristic and gradually moves away from his home and family.
The objective of this game is to advance along the main character’s story, going
through the necessary steps to go from a bullying story to the end, where the main char acter finally realizes that at the end of the day, what matters is his family and friends,
who no matter what happens, will always support him and on whom he can lean when
things go wrong. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess