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dc.contributor.authorSanchis Piqueras, Jordi
dc.contributor.otherDíaz García, Diego José
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2024-06-20T09:35:49Z
dc.date.available2024-06-20T09:35:49Z
dc.date.issued2024-06-07
dc.identifier.urihttp://hdl.handle.net/10234/207873
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024ca_CA
dc.description.abstractAlthough video games are seen by society as a purely recreational tool and several articles warn of the addiction they can generate, they are also capable of providing benefits in different ways, from educational, social, sports or physical activity games to psychological aspects aimed at improving people’s mental and psychological health. This document presents the technical report of the Final Degree Project ““Nido de Alambres”. Development of a 3D/2D hybrid video game as an educational tool to raise awareness against school bullying”. This work consists of the de velopment of a hybrid video game that mixes 3D and 2D with a dual narrative, implemented in Unity, which aims to provide support for people who may be going through or have gone through a bad time in their lives due to bullying and detach ment, while providing an empathetic experience for people who have not had to go through this situation towards people who have. As previously mentioned, “Nido de Alambres” is a video game with a dual narrative in which different genres are mixed. The 3D part is a third-person game where we will have to guide our protagonist through various scenarios that tell his story, a story of bullying and detachment from his home. The second part of the video game, a children’s story told in 2D, in a cartoon/children’s style, makes an analogy to the story of the main character of the 3D part through the story of a sparrow different from the rest of the sparrows that does not feel comfortable surrounded by his species due to this characteristic and gradually moves away from his home and family. The objective of this game is to advance along the main character’s story, going through the necessary steps to go from a bullying story to the end, where the main char acter finally realizes that at the end of the day, what matters is his family and friends, who no matter what happens, will always support him and on whom he can lean when things go wrong.ca_CA
dc.format.extent80 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectvideo game developmentca_CA
dc.subjectcharacter designca_CA
dc.subjecteducational video gameca_CA
dc.subjectschool bullyingca_CA
dc.subjectsocial awarenessca_CA
dc.titleNido de Alambres: Desarrollo de un videojuego híbrido 3D/2D como herramienta de concienciación contra el acoso escolarca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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