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DySAQUASIMs: Dynamic Aquatic Systems And Advanced Simulations
dc.contributor.author | Pérez Villena, Jaime | |
dc.contributor.other | Fernández Beltrán, Rafael | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2024-06-20T09:28:10Z | |
dc.date.available | 2024-06-20T09:28:10Z | |
dc.date.issued | 2024-06-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/207872 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024 | ca_CA |
dc.description.abstract | This document introduces DySAQUASIMs, a tool developed for the Bachelor’s Degree in Video Game Design and Development at Jaume I University. Implemented as a plugin for the Unity graphics engine, DySAQUASIMs facilitates the realistic simulation of fluids by leveraging advanced particle systems. This allows for the creation of interactive and visually compelling fluid dynamics within virtual environments, catering especially to dynamic aquatic systems integral to video game simulations. A key objective of DySAQUASIMs is to simplify the integration of complex fluid behaviors into graphic applications, enabling even those with minimal knowledge of fluid dynamics to achieve professional results in game environments. This project explores and addresses the challenges of replicating intricate fluid behaviors using digital technologies, particularly in enhancing the realism and interactivity of video game water scenarios. By integrating Unity’s simulation techniques, DySAQUASIMs achieves high-quality visual effects without taxing computer resources excessively. This advancement not only serves educational purposes in game design but also pushes the boundaries of simulating natural elements within interactive media, setting a new standard in the visual and interactive quality of video games. | ca_CA |
dc.format.extent | 77 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Fluid Simulation | ca_CA |
dc.subject | Smoothed Particle Hydrodynamics (SPH) | ca_CA |
dc.subject | Unity | ca_CA |
dc.subject | Virtual Environments | ca_CA |
dc.subject | GPU-Accelerated Computing | ca_CA |
dc.title | DySAQUASIMs: Dynamic Aquatic Systems And Advanced Simulations | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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