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dc.contributor.authorPérez Villena, Jaime
dc.contributor.otherFernández Beltrán, Rafael
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2024-06-20T09:28:10Z
dc.date.available2024-06-20T09:28:10Z
dc.date.issued2024-06-06
dc.identifier.urihttp://hdl.handle.net/10234/207872
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024ca_CA
dc.description.abstractThis document introduces DySAQUASIMs, a tool developed for the Bachelor’s Degree in Video Game Design and Development at Jaume I University. Implemented as a plugin for the Unity graphics engine, DySAQUASIMs facilitates the realistic simulation of fluids by leveraging advanced particle systems. This allows for the creation of interactive and visually compelling fluid dynamics within virtual environments, catering especially to dynamic aquatic systems integral to video game simulations. A key objective of DySAQUASIMs is to simplify the integration of complex fluid behaviors into graphic applications, enabling even those with minimal knowledge of fluid dynamics to achieve professional results in game environments. This project explores and addresses the challenges of replicating intricate fluid behaviors using digital technologies, particularly in enhancing the realism and interactivity of video game water scenarios. By integrating Unity’s simulation techniques, DySAQUASIMs achieves high-quality visual effects without taxing computer resources excessively. This advancement not only serves educational purposes in game design but also pushes the boundaries of simulating natural elements within interactive media, setting a new standard in the visual and interactive quality of video games.ca_CA
dc.format.extent77 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectFluid Simulationca_CA
dc.subjectSmoothed Particle Hydrodynamics (SPH)ca_CA
dc.subjectUnityca_CA
dc.subjectVirtual Environmentsca_CA
dc.subjectGPU-Accelerated Computingca_CA
dc.titleDySAQUASIMs: Dynamic Aquatic Systems And Advanced Simulationsca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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