DySAQUASIMs: Dynamic Aquatic Systems And Advanced Simulations
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Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
DySAQUASIMs: Dynamic Aquatic Systems And Advanced SimulationsAutoria
Tutor/Supervisor; Universitat.Departament
Fernández Beltrán, Rafael; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2024-06-06Editor
Universitat Jaume IResum
This document introduces DySAQUASIMs, a tool developed for the Bachelor’s Degree
in Video Game Design and Development at Jaume I University. Implemented as a plugin
for the Unity graphics engine, DySAQUASIMs facil ... [+]
This document introduces DySAQUASIMs, a tool developed for the Bachelor’s Degree
in Video Game Design and Development at Jaume I University. Implemented as a plugin
for the Unity graphics engine, DySAQUASIMs facilitates the realistic simulation of fluids
by leveraging advanced particle systems. This allows for the creation of interactive and
visually compelling fluid dynamics within virtual environments, catering especially to
dynamic aquatic systems integral to video game simulations.
A key objective of DySAQUASIMs is to simplify the integration of complex fluid
behaviors into graphic applications, enabling even those with minimal knowledge of fluid
dynamics to achieve professional results in game environments. This project explores and
addresses the challenges of replicating intricate fluid behaviors using digital technologies,
particularly in enhancing the realism and interactivity of video game water scenarios.
By integrating Unity’s simulation techniques, DySAQUASIMs achieves high-quality
visual effects without taxing computer resources excessively. This advancement not only
serves educational purposes in game design but also pushes the boundaries of simulating natural elements within interactive media, setting a new standard in the visual and
interactive quality of video games. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess