Integration of Machine Learning in the Tower Defense subgenre of video games
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Integration of Machine Learning in the Tower Defense subgenre of video gamesAutoría
Tutor/Supervisor; Universidad.Departamento
Sales, Jorge; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2024-06-05Editor
Universitat Jaume IResumen
his document presents the Final Degree Work report of Iván Gomis Moreno in Bache lor’s Degree in Video Game Design and Development.
The main concept is making a tower attack video game using Unity, employing
the ... [+]
his document presents the Final Degree Work report of Iván Gomis Moreno in Bache lor’s Degree in Video Game Design and Development.
The main concept is making a tower attack video game using Unity, employing
the various systems that this game engine provides for the creation of non-playable
characters, specifically, ML Agent Libraries. The AI implementation will possess the
capability to adapt and learn based on its current conditions and interactions with the
player, enabling it to respond to specific events variably, thus achieving unpredictable
behaviours.
Furthermore, several behaviours, actions, and systems developed for the enemy’s
creation can be repurposed across various video game genres. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess