Integration of Machine Learning in the Tower Defense subgenre of video games
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Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
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Title
Integration of Machine Learning in the Tower Defense subgenre of video gamesAuthor (s)
Tutor/Supervisor; University.Department
Sales, Jorge; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsDate
2024-06-05Publisher
Universitat Jaume IAbstract
his document presents the Final Degree Work report of Iván Gomis Moreno in Bache lor’s Degree in Video Game Design and Development.
The main concept is making a tower attack video game using Unity, employing
the ... [+]
his document presents the Final Degree Work report of Iván Gomis Moreno in Bache lor’s Degree in Video Game Design and Development.
The main concept is making a tower attack video game using Unity, employing
the various systems that this game engine provides for the creation of non-playable
characters, specifically, ML Agent Libraries. The AI implementation will possess the
capability to adapt and learn based on its current conditions and interactions with the
player, enabling it to respond to specific events variably, thus achieving unpredictable
behaviours.
Furthermore, several behaviours, actions, and systems developed for the enemy’s
creation can be repurposed across various video game genres. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2023/2024
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess