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Development of a 3D action-adventure game with minimalist low-poly aesthetic and AI pathfinding
dc.contributor.author | Garcia Torres, Ausias | |
dc.contributor.other | Cervera Mateu, Enric | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2023-09-14T07:06:20Z | |
dc.date.available | 2023-09-14T07:06:20Z | |
dc.date.issued | 2023-07-17 | |
dc.identifier.uri | http://hdl.handle.net/10234/204168 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023 | ca_CA |
dc.description.abstract | This document represents the Final Degree Work report of Ausias Garcia Torres in Video Game Design and Development bachelor's degree at the Jaume I University. This work consists of the prototype of an action-adventure game developed with Unity implementing the different mechanics of the game such as solving puzzles, exploring, and fighting enemies. In addition, the work consisted of developing assets of the game scenario modelling 3D assets and using techniques such as post-processing shaders and VFX to give it a more stylized artistic finish. The project also uses an AI algorithm so that the enemies in the game know how to react to stimulations from other enemies and make a sense of group and coordination between the agents. | ca_CA |
dc.format.extent | 50 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | stylized 3D Assets | ca_CA |
dc.subject | Unity | ca_CA |
dc.subject | adventure-action game | ca_CA |
dc.subject | puzzles | ca_CA |
dc.subject | artificial intelligence | ca_CA |
dc.subject | AI | ca_CA |
dc.title | Development of a 3D action-adventure game with minimalist low-poly aesthetic and AI pathfinding | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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