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dc.contributor.authorGarcia Torres, Ausias
dc.contributor.otherCervera Mateu, Enric
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2023-09-14T07:06:20Z
dc.date.available2023-09-14T07:06:20Z
dc.date.issued2023-07-17
dc.identifier.urihttp://hdl.handle.net/10234/204168
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023ca_CA
dc.description.abstractThis document represents the Final Degree Work report of Ausias Garcia Torres in Video Game Design and Development bachelor's degree at the Jaume I University. This work consists of the prototype of an action-adventure game developed with Unity implementing the different mechanics of the game such as solving puzzles, exploring, and fighting enemies. In addition, the work consisted of developing assets of the game scenario modelling 3D assets and using techniques such as post-processing shaders and VFX to give it a more stylized artistic finish. The project also uses an AI algorithm so that the enemies in the game know how to react to stimulations from other enemies and make a sense of group and coordination between the agents.ca_CA
dc.format.extent50 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectstylized 3D Assetsca_CA
dc.subjectUnityca_CA
dc.subjectadventure-action gameca_CA
dc.subjectpuzzlesca_CA
dc.subjectartificial intelligenceca_CA
dc.subjectAIca_CA
dc.titleDevelopment of a 3D action-adventure game with minimalist low-poly aesthetic and AI pathfindingca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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