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dc.contributor.authorRamos Boira, Adrián
dc.contributor.otherChover Selles, Miguel
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2023-06-14T07:39:32Z
dc.date.available2023-06-14T07:39:32Z
dc.date.issued2022-05-25
dc.identifier.urihttp://hdl.handle.net/10234/202821
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022ca_CA
dc.description.abstractThis document constitutes the project report of the Video Games Design and Development Degree final project by Adrián Ramos Boira. This work is related to the procedural generation of content using the Wave Function Collapse (WFC) algorithm. This algorithm is used to build an environment following a set of constraints that ensures features such as good playability, connectivity among different zones and an appealing style in the level construction without losing the randomness of the procedural creation. Furthermore, the environment built with the WFC algorithm will be included in a simple game, named World Fighters Coliseum, which we have used to demonstrate the functionality of all the generated content. On the other hand, in this project we are going to explore other functionalities of the algorithm applying and adapting it to AI, such as building an NPC’s behaviour structure in a procedural way.ca_CA
dc.format.extent89 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleApplication of Wave Function Collapse Algorithm for Procedural Content Generation in Video Gamesca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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