Application of Wave Function Collapse Algorithm for Procedural Content Generation in Video Games
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Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Title
Application of Wave Function Collapse Algorithm for Procedural Content Generation in Video GamesAuthor (s)
Tutor/Supervisor; University.Department
Chover Selles, Miguel; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsDate
2022-05-25Publisher
Universitat Jaume IAbstract
This document constitutes the project report of the Video Games Design and Development
Degree final project by Adrián Ramos Boira. This work is related to the procedural
generation of content using the Wave Function ... [+]
This document constitutes the project report of the Video Games Design and Development
Degree final project by Adrián Ramos Boira. This work is related to the procedural
generation of content using the Wave Function Collapse (WFC) algorithm. This algorithm is
used to build an environment following a set of constraints that ensures features such as good
playability, connectivity among different zones and an appealing style in the level
construction without losing the randomness of the procedural creation. Furthermore, the
environment built with the WFC algorithm will be included in a simple game, named World
Fighters Coliseum, which we have used to demonstrate the functionality of all the generated
content. On the other hand, in this project we are going to explore other functionalities of the
algorithm applying and adapting it to AI, such as building an NPC’s behaviour structure in a
procedural way. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess