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UniPurge Implementation of Landscape Generation Algorithms to Create or Modify Video Game Scenery in order to Simulate Parallel Universes
dc.contributor.author | Rodríguez Gozalbo, Ignacio | |
dc.contributor.other | Chover Selles, Miguel | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2023-06-14T07:00:58Z | |
dc.date.available | 2023-06-14T07:00:58Z | |
dc.date.issued | 2022-07-15 | |
dc.identifier.uri | http://hdl.handle.net/10234/202814 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022 | ca_CA |
dc.description.abstract | This is the memory of the final degree project in Video Game Design and Development bachelor’s degree at the Jaume I University. In this document there will be presented all aspects related to the development of "UniPurge", a Third Person Stealth Game set in a procedurally generated city in the contemporary age where the objective is to catch and remove a multiversal threat from the timeline. The city is generated everytime a new playthrough takes place, randomizing all elements of the structure of the environment, simulating a parallel universe different to the last one. Since the main character is able to manipulate the universe fabric, some elements may vary while remaining quite familiar each time an alteration is generated. In order to accomplish their objective, the player has access to various tools to alter and modify other character behaviours by tricking them. | ca_CA |
dc.format.extent | 64 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | UniPurge Implementation of Landscape Generation Algorithms to Create or Modify Video Game Scenery in order to Simulate Parallel Universes | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [271]
VJ1241