UniPurge Implementation of Landscape Generation Algorithms to Create or Modify Video Game Scenery in order to Simulate Parallel Universes
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
UniPurge Implementation of Landscape Generation Algorithms to Create or Modify Video Game Scenery in order to Simulate Parallel UniversesAutoría
Tutor/Supervisor; Universidad.Departamento
Chover Selles, Miguel; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2022-07-15Editor
Universitat Jaume IResumen
This is the memory of the final degree project in Video Game Design and Development bachelor’s degree at the Jaume I University.
In this document there will be presented all aspects related to the development of
" ... [+]
This is the memory of the final degree project in Video Game Design and Development bachelor’s degree at the Jaume I University.
In this document there will be presented all aspects related to the development of
"UniPurge", a Third Person Stealth Game set in a procedurally generated city in the
contemporary age where the objective is to catch and remove a multiversal threat from
the timeline.
The city is generated everytime a new playthrough takes place, randomizing all elements
of the structure of the environment, simulating a parallel universe different to the last
one. Since the main character is able to manipulate the universe fabric, some elements
may vary while remaining quite familiar each time an alteration is generated.
In order to accomplish their objective, the player has access to various tools to alter and
modify other character behaviours by tricking them. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess