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3D Modeling and videogame adaptation of the UJI Library for Smart UJI
dc.contributor.author | Castellà Corral, David | |
dc.contributor.other | Gould Carlson, Michael | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2023-05-22T11:33:53Z | |
dc.date.available | 2023-05-22T11:33:53Z | |
dc.date.issued | 2022-05-23 | |
dc.identifier.uri | http://hdl.handle.net/10234/202574 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022 | |
dc.description.abstract | This document is a detailed explanation of every step of the project that I have been working on for the past months, which aimed to create a 3D model of the Universitat Jaume I library using ArcGIS’ CityEngine to be used on the Smart UJI project and to reuse the same model in a stealth videogame created with Unity. The end result is, of course, the 3D model of both the interior and exterior of the UJI library and the videogame made in Unity that uses the library as its main environment where the action is located. | ca_CA |
dc.format.extent | 65 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | 3D Modeling and videogame adaptation of the UJI Library for Smart UJI | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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