3D Modeling and videogame adaptation of the UJI Library for Smart UJI
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
3D Modeling and videogame adaptation of the UJI Library for Smart UJIAutoría
Tutor/Supervisor; Universidad.Departamento
Gould Carlson, Michael; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2022-05-23Editor
Universitat Jaume IResumen
This document is a detailed explanation of every step of the project that I have been
working on for the past months, which aimed to create a 3D model of the Universitat
Jaume I library using ArcGIS’ CityEngine to ... [+]
This document is a detailed explanation of every step of the project that I have been
working on for the past months, which aimed to create a 3D model of the Universitat
Jaume I library using ArcGIS’ CityEngine to be used on the Smart UJI project and to
reuse the same model in a stealth videogame created with Unity.
The end result is, of course, the 3D model of both the interior and exterior of the UJI
library and the videogame made in Unity that uses the library as its main environment
where the action is located. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess