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Full Vertical Slice development of a videogame to reach the publisher/influencer’s attention
dc.contributor.author | Ardit Castells, Gerard | |
dc.contributor.other | Gould Carlson, Michael | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2023-05-22T11:13:06Z | |
dc.date.available | 2023-05-22T11:13:06Z | |
dc.date.issued | 2022-05-11 | |
dc.identifier.uri | http://hdl.handle.net/10234/202570 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022 | |
dc.description.abstract | In this work we are going to make a vertical slice of a 3D platform game with the intention of catching the attention of a publisher. Throughout the work you will be able to read about the course of development over the weeks. | ca_CA |
dc.format.extent | 46 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Full Vertical Slice development of a videogame to reach the publisher/influencer’s attention | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [271]
VJ1241